| 
    Chromium Embedded Framework (CEF)
    121.0.1+g7a4b55f+chromium-121.0.6167.16
    
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Typedefs | |
| template<class T > | |
| using | CefRefPtr = scoped_refptr< T > | 
| Smart pointer implementation that is an alias of scoped_refptr from include/base/cef_ref_counted.h.  More... | |
| template<class T , class D = std::default_delete<T>> | |
| using | CefOwnPtr = std::unique_ptr< T, D > | 
| A CefOwnPtr<T> is like a T*, except that the destructor of CefOwnPtr<T> automatically deletes the pointer it holds (if any).  More... | |
| template<class T > | |
| using | CefRawPtr = T * | 
| A CefRawPtr<T> is the same as T*.  More... | |
| using CefOwnPtr = std::unique_ptr<T, D> | 
A CefOwnPtr<T> is like a T*, except that the destructor of CefOwnPtr<T> automatically deletes the pointer it holds (if any).
That is, CefOwnPtr<T> owns the T object that it points to. Like a T*, a CefOwnPtr<T> may hold either NULL or a pointer to a T object. Also like T*, CefOwnPtr<T> is thread-compatible, and once you dereference it, you get the thread safety guarantees of T.
| using CefRawPtr = T* | 
A CefRawPtr<T> is the same as T*.
| using CefRefPtr = scoped_refptr<T> | 
Smart pointer implementation that is an alias of scoped_refptr from include/base/cef_ref_counted.h.
A smart pointer class for reference counted objects. Use this class instead of calling AddRef and Release manually on a reference counted object to avoid common memory leaks caused by forgetting to Release an object reference. Sample usage:
class MyFoo : public CefBaseRefCounted { ... }; void some_function() { // The MyFoo object that |foo| represents starts with a single // reference. CefRefPtr<MyFoo> foo = new MyFoo(); foo->Method(param); // |foo| is released when this function returns } void some_other_function() { CefRefPtr<MyFoo> foo = new MyFoo(); ... foo = NULL; /// explicitly releases |foo| ... if (foo) foo->Method(param); }
The above examples show how CefRefPtr<T> acts like a pointer to T. Given two CefRefPtr<T> classes, it is also possible to exchange references between the two objects, like so:
  {
    CefRefPtr<MyFoo> a = new MyFoo();
    CefRefPtr<MyFoo> b;
    b.swap(a);
    // now, |b| references the MyFoo object, and |a| references NULL.
  }
To make both |a| and |b| in the above example reference the same MyFoo object, simply use the assignment operator:
  {
    CefRefPtr<MyFoo> a = new MyFoo();
    CefRefPtr<MyFoo> b;
    b = a;
    // now, |a| and |b| each own a reference to the same MyFoo object.
    // the reference count of the underlying MyFoo object will be 2.
  }
Reference counted objects can also be passed as function parameters and used as function return values:
  void some_func_with_param(CefRefPtr<MyFoo> param) {
    // A reference is added to the MyFoo object that |param| represents
    // during the scope of some_func_with_param() and released when
    // some_func_with_param() goes out of scope.
  }
  CefRefPtr<MyFoo> some_func_with_retval() {
    // The MyFoo object that |foox| represents starts with a single
    // reference.
    CefRefPtr<MyFoo> foox = new MyFoo();
    // Creating the return value adds an additional reference.
    return foox;
    // When some_func_with_retval() goes out of scope the original |foox|
    // reference is released.
  }
  void and_another_function() {
    CefRefPtr<MyFoo> foo = new MyFoo();
    // pass |foo| as a parameter.
    some_function(foo);
    CefRefPtr<MyFoo> foo2 = some_func_with_retval();
    // Now, since we kept a reference to the some_func_with_retval() return
    // value, |foo2| is the only class pointing to the MyFoo object created
    in some_func_with_retval(), and it has a reference count of 1.
    some_func_with_retval();
    // Now, since we didn't keep a reference to the some_func_with_retval()
    // return value, the MyFoo object created in some_func_with_retval()
    // will automatically be released.
  }
And in standard containers:
  {
    // Create a vector that holds MyFoo objects.
    std::vector<CefRefPtr<MyFoo> > MyFooVec;
    // The MyFoo object that |foo| represents starts with a single
    // reference.
    CefRefPtr<MyFoo> foo = new MyFoo();
    // When the MyFoo object is added to |MyFooVec| the reference count
    // is increased to 2.
    MyFooVec.push_back(foo);
  }